A delegate is a pointer to a function in managed C++. Its just like a callback funciton pointer in traditional C++, but more powerful as it deals with the complexity issues and if you want allows you to assign several functions to be called in a single delegate.

Avoiding Using Delegates

You can pass objects to other classes / objects which they can then store and call functions of that object. For instance if you want a function to be called by lots of different classes, say to store log events, then simply create it a a class, declare it in the ap’s main class and pass a handle to it to the constructors of classes / objects you want to be able to all it. It works and is much easier than delegates!

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